May 15, 2008, 03:22 PM // 15:22
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#161
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Wilds Pathfinder
Join Date: Oct 2006
Location: In world with nothing to do except poker
Profession: W/Rt
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Quote:
Originally Posted by isamu kurosawa
Because its a decent part of the game that a large number of players enjoy?
Someone could ask the same of pvp and get the same response.
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Perhaps you should go back to riverside.
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May 15, 2008, 03:53 PM // 15:53
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#162
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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PvE/PvP skills separating...
/SIGNED!
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May 15, 2008, 03:54 PM // 15:54
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#163
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by Zabe
Perhaps you should go back to riverside.
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That is a pathetic response. There are people who play eith or both parts of the game. what someone prefers is their choice.
Somebody asking "why play pve anyway?" shows ignorance as would someone asking "why play pvp anyway?".
Its aparant from the posts here that even pvp players care about blanace in pve otherwise this thread would not exhist.
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May 15, 2008, 04:23 PM // 16:23
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#164
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Lion's Arch Merchant
Join Date: Mar 2006
Location: The Netherlands
Guild: Lament of the Phoenix [LotP]
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You can have a "feel" for more skills, so you can have a "feel" to for the same skill with different discriptions as well. You just need to get used to it, like with most skill updates.
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May 15, 2008, 04:30 PM // 16:30
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#165
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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I think keeping PVE and PVP seperate is a good idea... I think being able to make 20 minions in PVE would be cool and good fun but bad in PVP. :].
If you can remember the 'feel' of how much more heal other heals over say orison (very crude example). Then there should be no reason you can't remember the two different LoD's. Just treat them as two different skills. It is not hard to 'adjust' to the 'feel' of whatever it may be.
An above average QQ thread.
Quote:
Unless they really have something up their sleeves to combat latency issues, the precision of click-to-move is really the savior for the format. FPS games can typically get away with slightly imprecise movement as they're mostly based on ranged aim, but it really matters in a game like GW where you have essentially a 10-16 player clusterf*ck where relative movement and positioning are massively important.
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...
http://dictionary.reference.com/browse/ignorant
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May 15, 2008, 04:44 PM // 16:44
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#166
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by elektra_lucia
I think keeping PVE and PVP seperate is a good idea... I think being able to make 20 minions in PVE would be cool and good fun but bad in PVP. :].
If you can remember the 'feel' of how much more heal other heals over say orison (very crude example). Then there should be no reason you can't remember the two different LoD's. Just treat them as two different skills. It is not hard to 'adjust' to the 'feel' of whatever it may be.
An above average QQ thread.
...
http://dictionary.reference.com/browse/ignorant
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Taking rubberbanding into consideration i think that post makes sense. I've known a few peopel with bad connections put off by gw pvp yet they can play fps games with the same lag no problem.
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May 15, 2008, 04:58 PM // 16:58
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#167
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Divine, does this mean you'll be able to guest more frequently?
~Z
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May 15, 2008, 05:03 PM // 17:03
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#168
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Ascalonian Squire
Join Date: Feb 2008
Location: California
Guild: [mika]
Profession: W/Mo
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actually, it's a bit different in gw and fps games. in gw if you have a bit high lag, you will notice it as skills may take longer to activate (or seem to) through the lag, and movement seems to be impaired. on the other hand, with similar latency in an fps game, you are not likely to notice it nearly as much as the player with the latency. the difference is for the OTHER people playing against you in an fps game, because in gw you basically stop moving, whereas in fps games in my experience, the lagging player effectively skips across the screen, making him significantly more difficult to hit, all the while he is shooting at you unrestrained. in gw, i think if you get that lag spike, you just stand there and take a beating, rather than gaining an advantage.
note: this only applies to a certain point in fps... get high enough lag and you'll cease movement as well and most likely die.
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May 15, 2008, 07:35 PM // 19:35
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#169
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Wilds Pathfinder
Join Date: Oct 2006
Location: In world with nothing to do except poker
Profession: W/Rt
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Quote:
Originally Posted by isamu kurosawa
That is a pathetic response. There are people who play eith or both parts of the game. what someone prefers is their choice.
Somebody asking "why play pve anyway?" shows ignorance as would someone asking "why play pvp anyway?".
Its aparant from the posts here that even pvp players care about blanace in pve otherwise this thread would not exhist.
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If you haven't noticed, this thread is about laughing to the "separation". Firstly, it is late. Secondly, ANet and Izzy has shown that they can't balance GW. I can't see any reason to this "separation" to make it any easier, you would still need to change the main balancer. And if you think that because of PvE this separation must be done, I can just laugh at you. If you need to make PvE any easier, I can't just help laughing at it.
And I can't see the "why play pve anyway?" comment showing any ignorance. Some people just don't like PvE. As some people don't like PvP, everyone has different tastes.
And I can't see my opinion either being "pathetic" because that is just what I'm feeling about you. And let me ask you something,
Audioaxes stated this comment (I think it involved sarcasm too you know):
why play pve anyway?
You answered:
Because its a decent part of the game that a large number of players enjoy?
Someone could ask the same of pvp and get the same response.
I mean, what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO of an answer is that, seriously. Why would anyone play PvE or PvP because someone else enjoys it.
Last edited by Zabe; May 15, 2008 at 07:41 PM // 19:41..
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May 15, 2008, 07:39 PM // 19:39
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#170
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by Zabe
If you haven't noticed, this thread is about laughing to the "separation". Firstly, it is late. Secondly, ANet and Izzy has shown that they can't balance GW. I can't see any reason to this "separation" to make it any easier, you would still need to change the main balancer. And if you think that because of PvE this separation must be done, I can just laugh at you. If you need to make PvE any easier, I can't just help laughing at it.
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Well if you had read any of my posts you would have seen i seid i have been against the separation idea from the start.
Quote:
Originally Posted by Zabe
And I can't see the "why play pve anyway?" comment showing any ignorance. Some people just don't like PvE. As some people don't like PvP, everyone has different tastes.
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you stated the same thing i did there. Everyone has different tastes and saying "why play pve anyway?" is disregarding the idea that anyone else may prefer to play pve.
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May 15, 2008, 07:44 PM // 19:44
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#171
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Pwn Appetit [NJoy]
Profession: W/
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Quote:
Originally Posted by Zabe
If you haven't noticed, this thread is about laughing to the "separation". Firstly, it is late. Secondly, ANet and Izzy has shown that they can't balance GW. I can't see any reason to this "separation" to make it any easier, you would still need to change the main balancer. And if you think that because of PvE this separation must be done, I can just laugh at you. If you need to make PvE any easier, I can't just help laughing at it.
And I can't see the "why play pve anyway?" comment showing any ignorance. Some people just don't like PvE. As some people don't like PvP, everyone has different tastes.
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Its not about making PvE easier, Anet doesnt want to piss off the majority of their playerbase by balanceing PvP, any nerfs regardless of the impact, and PvE players get pissed off because their builds dont work anymore. You do this enough times and people leave the game, Im not even joking I swear a friend of mine was literally close to tears over the necromancer nerfs. I kept telling him it was broken, he did not see it that way at all.
Basically Nerfs/skill balance are great for both PvP and PvE however most players dont feel that way, I think its cool to spice the game up a bit and force people to try something different but it has a negative impact on the PvE community when skills are destroyed for the sake of PvP.
My 2 cents, anyways this change cant make things worse IMO adjusting to the 2 formats shouldnt be tough
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May 15, 2008, 07:49 PM // 19:49
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#172
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Wilds Pathfinder
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You could just ignore posts that contain silly comments like that... and concentrate on more relevant/constructive points of discussion and not derail the thread?
Just a suggestion.
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May 15, 2008, 07:50 PM // 19:50
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#173
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Krytan Explorer
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This separation of skill balancing in PvE / PvP is going to be alot easier than you guys make it out to be. Here's all that needs to be done:
PvP: Revert the last skill balance to its PvP form. Voila PvPers are happy.
PvE: Increase Ursan Blessing skills to 1000 damage per Norn Title Rank. Voila PvEers are happy. (Note to self: do not touch annoying UB recharge times or energy degen ... must save something future buffs).
You see, y'all are getting way too worked up about this .. it's a piece of cake.
Last edited by Frank Dudenstein; May 15, 2008 at 07:52 PM // 19:52..
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May 15, 2008, 07:59 PM // 19:59
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#174
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Wilds Pathfinder
Join Date: Oct 2006
Location: In world with nothing to do except poker
Profession: W/Rt
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Quote:
Originally Posted by axe
Its not about making PvE easier, Anet doesnt want to piss off the majority of their playerbase by balanceing PvP, any nerfs regardless of the impact, and PvE players get pissed off because their builds dont work anymore. You do this enough times and people leave the game, Im not even joking I swear a friend of mine was literally close to tears over the necromancer nerfs. I kept telling him it was broken, he did not see it that way at all.
Basically Nerfs/skill balance are great for both PvP and PvE however most players dont feel that way, I think its cool to spice the game up a bit and force people to try something different but it has a negative impact on the PvE community when skills are destroyed for the sake of PvP.
My 2 cents, anyways this change cant make things worse IMO adjusting to the 2 formats shouldnt be tough
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If that is peoples attitude towards to video game, I wonder why they play this game at all. Not to mention that this is atleast 12+ game (from NF box, dunno about others.)
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May 15, 2008, 08:14 PM // 20:14
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#175
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by isamu kurosawa
Its aparant from the posts here that even pvp players care about blanace in pve otherwise this thread would not exhist.
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Uh...that isn't what I am gathering. I mostly see that people think this update is ridiculous because Anets reasons for it are beyond ridiculous. (Hint: It wasn't for balance reasons.) If a concept has crap reasoning behind it, why I am supposed to believe it is actually going to work?
Quote:
Originally Posted by Frank Dudenstein
PvP: Revert the last 2 years of Guild Wars history. Voila PvPers are happy.
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Fixed.
Quote:
Originally Posted by Frank Dudenstein
PvE: Increase ALL skills to infinite damage. Voila PvEers are happy. (Note to self: do not touch annoying recharge times or energy degen ... must save something future buffs).
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Fixed.
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May 16, 2008, 06:51 PM // 18:51
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#176
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Frost Gate Guardian
Join Date: Jun 2006
Profession: Mo/
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Quote:
Originally Posted by isamu kurosawa
PvE wise the temp skill balance hit [[aegis], [[flesh of my flesh], [[death pact signet], [[splinter weapon], [[song of restoration] and [[ballad of restoration] hard.
aegis cost too much to run on hero monks flesh and dps lost the main reason they are used over other hard resses, splinter was made less affective and the chants where made useless for that week. all of which my aliance use in teams on a daily basis.
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That skill balance was one of the greatest ones in recent times.
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May 16, 2008, 07:13 PM // 19:13
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#177
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: [STAR]
Profession: Rt/
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Why mess with Splinter Weapon? Is the entire PvP group all going to bunch up?
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May 16, 2008, 07:32 PM // 19:32
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#178
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Academy Page
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Quote:
Originally Posted by Brian Fellow
Why mess with Splinter Weapon? Is the entire PvP group all going to bunch up?
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VoD in GvG, altar and cramped maps in HA.
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May 16, 2008, 07:34 PM // 19:34
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#179
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Brian Fellow
Why mess with Splinter Weapon? Is the entire PvP group all going to bunch up?
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Eh, ask Knights and Archers about that one.
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May 16, 2008, 07:44 PM // 19:44
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#180
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I know it doesn't count because it's AB, but a risposte/glad defense warrior with that Splinter weapon is able to blow any shrine.
It's simple, you cannot miss with splinter, and you do one billion damage. Half the damage would still make it a good skill.
Last edited by Turbobusa; May 16, 2008 at 08:01 PM // 20:01..
Reason: to make some sense
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